While several subsequent James Bond games took on a more third-person action-adventure design influence, none quite matched Nightfire's gameplay design. RELATED: 007: Everything or Nothing Was Basically a Fifth Movie For Pierce Brosnan's James Bond Multiple missions were left out entirely, and the PC version utilized a completely different game engine that was far less refined. Development of the PC version was outsourced to Gearbox Software, which means the game was drastically different from its console release, and not in a positive way. The only caveat is the PC version of 007: Nightfire is nowhere near the same as the console release of the same game. Even though Nightfire released alongside Pierce Brosnan's 007 film Die Another Day in the same year, Nightfire's Metacritic scores (the console releases, specifically) far outpace Die Another Day's Rotten Tomatoes score, which is genuinely a testament to a licensed game's quality and reception. Even though Eurocom is long gone after several other middling licensed games (including additional James Bond titles), Nightfire still stands out as one of the best and highest-rated games in the studio's history. YouTuber Raycevick has a fantastic video that highlights a lot of the strengths of Nightfire, and why fans who did play it back in 2002 still hold reverence for it today. Despite being developed by Eurocom instead, Nightfire's gameplay was heavily reminiscent of Rare's interpretation of a Bond FPS. It may have been a FPS that heavily borrowed from GoldenEye's foundation, but Nightfire for the most part iterated on and perfected its predecessor's gameplay, visual design, and narrative. There were plenty of original James Bond games both before and after Nightfire that focused on original 007 stories, but Nightfire was particularly exceptional as a Bond game. Unlike GoldenEye before it, 007: Nightfire sought to be an extension of Pierce Brosnan's 007, rather than a licensed video game adaptation loosely based on an existing film. RELATED: No Time To Die's Safin Is The Perfect Throwback To Classic Bond Villains 007: Nightfire Was The Last Good James Bond FPS Not very many games since have captured the James Bond experience to similar success. While GoldenEye was a very formative title for games in general, one occassionally overlooked title that's arguably one of the best Bond games of all time is 007: Nightfire on GameCube, PS2, and Xbox. However, some of the best and most popular James Bond games were originally FPS titles, with the iconic GoldenEye often pointed to as a revolutionary first-person shooter for the whole genre. Nowadays that's not an unusual thing, and considering the resurgence in popularity of Hitman with its reboot, it makes sense that Project 007 will follow a similar gameplay style. Given the studio's development history, this means Project 007 will likely be a third-person action adventure game. Gaming fans at least have some hope with the upcoming Project 007, a new James Bond video game adaptation in development at IO Interactive, the same developers behind the Hitman games. No Time to Die is a bittersweet departure for James Bondfans, who may be waiting several years until a new actor takes over the titular Ian Fleming character. With Daniel Craig's final outing as 007 in theaters, Bond's cinematic swan song (at least, for the near future) is ending the tenure of one of the greatest cinema depictions of the iconic British spy.
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