![]() Things can always change but, the only ones that can prove me wrong is the devs themselves. The static, shallow island capture gameplay may have been fine in 1988 but, it feels far too primitive and barebones by modern standards. Actually, some helpful features of the original were left out, so it's even less than what the original had.Īs soon as the novelty of the first-person bits and carrier operation wears off, the game falls flat completely. Copy-pasted directly from the original even with all the issues and shortcomings it had. The first-person and carrier operation is nice but, the island capture/strategic gameplay is literally exactly the same as the original. And the devs made no effort to hide that fact. It was just a side job to further support development of their real baby. Stormworks is clearly where the devs' heart and soul is, CC2 is unimportant. Don't expect post-release content updates, never happens for contract games. Once MicroProse consider the contract fulfilled, it's over and done with. MicroProse awarded the contract to Geometa, Geometa developed it according to the contract criteria, nothing more, and provides the post-release bugfixing support as required by the publisher. Let's face it, CC2 is a typical half-hearted contract game, that much is crystal clear. I do not mind stiff prices for games but, then I expect some effort and passion from the developer's side. I don't really know about the price either, not for a soulless remaster of a game from the 80s instead of a proper sequel. Has anyone heard anything from the devs about what the deal with the pricing is? Try altering what YOU think a group of 1000 random customers would be willing to pay for CC2 and then try to find a good price for it.Īll told. Play with the price to see the average return change. I set the pool of customers who looked at the game at 1000, whatever the real number is doesn't matter. On the long tail are people like us who the game appeals to most, $50's to $90's range. Most games don't fall in people's wheel houses. Mostly because they're not interested in the game's concept, or are turned off by its asthetic, or whatever. If I selected a random person on steam, I expect most of them would be in the $2-$5 range. If you asked me to bet, I would bet confidently Geometa isn't getting anywhere near best return.Ī basic idea of how I'd think about this is here: Ī rundown of this, Customer Utility is an estimate of what a random person might be willing to pay to play this game. I don't know these figures, I know I personally sit on the other side of 56.99 CAD, but JUST BARELY. ![]() The right question would be: "What is the distribution of prices people would give for this game, and did Geometa set a price point that gives Geometa the greatest return" ![]() "Is this the amount of funds you need" is not the right question. ![]()
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